Figure
1. Calculating total
flight time = Part 1 + Part 2.
The results for the release
velocity and projectile angle in Table 1 and Table 2 were calculated by the
apps we used while we were filming these videos which are called ‘Hudl Technique’
and ‘SpeedClock’. This means that the results may not be completely accurate
due to possibility of technological error or human error when using the app to
calculate the angle which then generated the release velocity. These problems
will need to be considered when calculating these factors. The release height
will be the same as we had the same athlete do each of the 10 attempts from
both distances, and the distance in which we filmed from were the same each
time because we placed cones to mark where to stand, so both of these helped to
standardise the results. Furthermore, there was a small wait time between each
attempt as the apps that were used could not be saved until the angle was
calculated, which then calculated the release velocity, and were both needed in
the results table. Only once these calculations were completed could the video
then be saved to review later. This means that the athlete had to wait
approximately 30 seconds to one minute in between each attempt. This affects
the results because the athlete could lose their concentration, focus and their
rhythm. Therefore the apps used will also need to be considered when wanting to
calculate the release velocity and release angle and a more appropriate app or
program may need to be used in the future to lead to more accurate results.

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